Zoo Keeper, 3d low poly character under 1000 triangles. This is a low poly 3d test I did in 5 days.
I did the sketches and concept with sketchbook pro.
Digital sculpture in Zbrush.
Blender for fast retopology (low poly under 1000 tris) and good UVs in few time.
3ds Max to create the "cage" low poly model and the tiled the mirrored uvs, test normal map bake errors.
xNormal to generate a good normal map, AO map and other maps at the same time. In 3dsmax you need to setup the baking render parameters for each map situation.
CrazyBump to generate maps from the normal map without need of baking again any geometry.
Photoshop CC for combining the maps and painting the textures.
I satured the textures a little bit at the end.